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Content creation => Texturing and 2D Art => Topic started by: niofire on April 22, 2011, 11:30:52 pm

Title: [QUESTION] Texture appear fluorescent green
Post by: niofire on April 22, 2011, 11:30:52 pm
Why does some textures appear normal in noggit and appear fluorescent green in-game?  Might it be the skybox, texture path errors? been searching this error pretty much everywhere.......! Thanks for helping!
Title: Re: [QUESTION] Texture appear fluorescent green
Post by: niofire on April 23, 2011, 01:42:33 am
nvm....... eluo guide explains it!
Title: Re: [QUESTION] Texture appear fluorescent green
Post by: SirFranc on April 23, 2011, 07:27:55 pm
Since has been asked and hoping that people actually searches:

Each texture asks for a "reflection" texture, that is [nametexture]_s.blp, where [nametexture] is the texture name example:

ElwynnGrassBase.blp
ElwynnGrassBase_s.blp

note: they must be in the same folder.
Title: Re: [QUESTION] Texture appear fluorescent green
Post by: Nacho on July 01, 2014, 12:22:34 am
I have the same problem. But i downloaded the Tutorial Pack, and i think should have every  texture needed in his right folder.

Could be something else the problem?
Title: Re: [QUESTION] Texture appear fluorescent green
Post by: Steff on July 01, 2014, 07:10:08 am
Old textures from classic miss the_s texture.  But in the template adts the feature is turned on.  So you have to createthis second texture for every green one.
Title: Re: [QUESTION] Texture appear fluorescent green
Post by: MR. Farrare on July 01, 2014, 01:13:47 pm
if you didn't find the _s.blp turn of the vertical lighting
and I have a question some tilesetss have
_s
_h
what is _h
Title: Re: [QUESTION] Texture appear fluorescent green
Post by: iindigo on July 01, 2014, 07:37:39 pm
A _h suffix sounds like it denotes a height map, but that’s just a guess.
Title: Re: [QUESTION] Texture appear fluorescent green
Post by: MR. Farrare on July 01, 2014, 07:47:42 pm
maybe
Title: Re: [QUESTION] Texture appear fluorescent green
Post by: TheBuG on July 03, 2014, 10:25:51 am
A "*_h.blp" is indeed a heightbased texture, it's for the heightbased texturing implemented in Mists of Pandaria and doesn't have any use for us on WotLK or Cataclysm at the moment. And it won't have any use for us on Mists of Pandaria since Noggit doesn't support the heightbased texturing.
Title: Re: [QUESTION] Texture appear fluorescent green
Post by: schlumpf on July 03, 2014, 11:59:52 am
Quote from: "TheBuG"
A "*_h.blp" is indeed a heightbased texture, it's for the heightbased texturing implemented in Mists of Pandaria and doesn't have any use for us on WotLK or Cataclysm at the moment. And it won't have any use for us on Mists of Pandaria since Noggit doesn't support the heightbased texturing.
It is not only used for heightbased texturing. If that'd be the case, it would not be shipped. It is used for shading as well.
Title: Re: [QUESTION] Texture appear fluorescent green
Post by: Nacho on July 04, 2014, 09:23:18 pm
Quote from: "Steff"
Old textures from classic miss the_s texture.  But in the template adts the feature is turned on.  So you have to createthis second texture for every green one.

To create the second texture i should copy and paste from the original, and change the name with "the_s"?
Title: Re: [QUESTION] Texture appear fluorescent green
Post by: Steff on July 04, 2014, 10:04:28 pm
No it mist be a grayscaled one.  Search an existing,  covert and look how it works.