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Messages - Rayek

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1
Texturing and 2D Art / Re: Item Texturing problems
« on: August 07, 2015, 11:30:49 pm »
hehe :P
wel i did the same just copyd to much  xD

2
Texturing and 2D Art / Re: Item Texturing problems
« on: August 07, 2015, 03:37:20 am »
<SOLVED>
The problem was in the DBC ;)
Thnx for your options so i could recheck them.
just mistyped something :(

3
Texturing and 2D Art / Item Texturing problems
« on: August 06, 2015, 12:00:13 am »
Dear Modcraft Comunity

I have run into a problem again and i think the answer is maby realy obvious this time :(
So i have been following Philip thenoobmodder his guide/vlog and in the end i have 2 problems.

The Lower Texture of my armor isint showing and the upperlegs Texure aint showing.
now what i have been wondering about and maby can be the solution to this problem is
The Original files where "BLP2/DXT5" and made it into BLP2/RAW8 for Wrath of the lichking latest version.
But some of those files where BLP2/DXT1 and also made them into RAW8 but i think thats just wrong and causes my gear to not appear in-game. I Used BLPConverter.exe using this command: BLPConverter /FBLP_PAL_A8 fully item name . I realy hope you guys have seens this mistake alot and know the answer ;)

or it can be something else ( this is just what i think maby could have go wrong )

Kind Regards
Rayek

4
Quote from: "Rochet2"
There are no edits to anything related since last update:
https://github.com/TrinityCore/TrinityC ... 1d...3.3.5

And the latest version works fine.
You are either not using TrinityCore 3.3.5 branch or you have somehow corrupted or invalid DBC files.

yeah noticed i just fked up somewhere ^^
got it fixed and fully runned

5
Dear Modcraft Comunity
i have an new error with  /dbc/ItemDisplayInfo.dbc
my server is uptodate and afther i compiled an transmog Script / core editing.

this error contains:
/dbc/ItemDisplayInfo.dbc exists, and has 25 field <expected 23> Extracted file
might be from wrong client version or a database-update has been forgotten.

i build/compiled this server on my own
DB is up to date
Server was working before this
so i gues it had to do something with the core editing from:


if hope you guys know how to fix this :(
Thnx already guys

Kind Regards
Rayek

6
Miscellaneous / Re: WoD Items to 3.3.5
« on: July 30, 2015, 08:14:14 pm »
wel the main problem atm is the 2 links i provided in the posts,
i think the textures are misplaced and i cant get it fixed.
do you maby know a way to fix it ?


and about the other qwstion with the 2 names.
i was just wondering if that had any effect caus i changed the M2 and skin file to get it worked ingame.
but no matter what i changed its stil not viseble.


(Sorry if the answer is to obvius - but i am kinda new in this part)

7
Miscellaneous / Re: WoD Items to 3.3.5
« on: July 30, 2015, 02:24:46 pm »
No one knows how to fix it :(

Screenshots so you guys see what i mean:
http://imgur.com/YdC4KoE

what it should look like :
https://www.google.nl/search?q=2h+ma...CTIm9p7rXzM%3A


More info:

Files from the CASCExplorer from WoD ->

Mace_2h_DreanorChallenge_D_01_active.blp
Mace_2h_DreanorChallenge_D_01_Glow.blp
MACE_2H_DREANORCHALLENGE_D_01_PASSIVE.blp
Mace_2h_IcecrownRaid_d_01.m2
mace_2h_IcecrownRaid_d_01_a.m2
Mace_2h_IcecrownRaid_d_0100.skin

Textures i found true the M2 files and looked them up in CASCExplorer and added them with the other files to the patch:
ItemObjectComponentsWeaponArmorReflect4.blp
ItemObjectComponentsWeaponArmorReflect_Hard.blp
ItemObjectComponentsWeaponMace_2h_DraenorChalle nge_D_01_active.blp
ItemObjectComponentsWeaponMace_2h_DraenorChalle nge_D_01_Glow.blp
ItemObjectComponentsWeaponT_VFX_Fire_Anim_Styli zed_Desat_02.blp
ItemObjectComponentsWeaponFire_Bright_Mod2x_A.b lp
ItemObjectComponentsWeaponEmber_grey.blp
ItemObjectComponentsWeaponT_VFX_SmokeAnim01_Blu red.blp
ItemObjectComponentsWeaponArmorReflect4.blp

8
Miscellaneous / WoD Items to 3.3.5
« on: July 28, 2015, 12:43:37 am »
Dear Modcraft comunity.

I Recently started making items from WoD to 3.3.5
but my qwstion would be like afther i got the files from wod.
i know how to get them ingame but sometimes most of the texture wont work or are not collar it used to be.
are there any guides how i can fix this kind of problems ? if they are please link them so i can look into it more
and hopefully fix my problem with ur guidense.
_______________________________________________________________________________________
Also 1 qwstion about a typical item with 2 names like :
mace_2h_draenorraid_d_02_blackhand
How to deal with this kind also.

i am only used to do it with one name like :
bow_1h_draenorchallenge_d_01
________________________________________________________________________________________
And how about Item sets like the Challenger sets from MoP are they just scatterd in CASCExplorer -> Item -> ObjectComponents.

Realy thnx for your help and guidense!
Kind Regards
Rayek

9
Noggit / Re: Cant delete objects afther been added from Modelvieuwer
« on: July 24, 2015, 12:13:02 am »
Quote from: "Amaroth"
There are 3 ways.:
1. use Clear models in Assist menu. That will, however, delete ALL models spawned on current ADT. And btw, it sometimes leaves 1 model undeleted, for unknown reasons to me.

2. extract m2 files of some model which is visible in noggit, rename them so their name match name of model which is giving you trouble and place them into you MPQ into directory where model, which you want to get deleted, belongs. This will rewrite particle-only model and change it to copy of original model. Which means that you will be able to see model in noggit - and delete it. Well, if there are a lot of such models, this will be quite a while to do.

3. delete models from structure of ADT by using another app, able to work with some kind of list of models spawned on ADT. Sadly, I am not sure if this is even possible and how to do it, if it is.

Wel how do i rename them :? caus i dont even know wich model it was caus it was a couple of days ago

And whats the program called for option 3 ? maby thats easyr to do :?


(FIXED)-> I just go to assist -> clear all models ( had to remake 60% of the mall again but its worth it ^^ )

10
Noggit / Cant delete objects afther been added from Modelvieuwer
« on: July 23, 2015, 03:19:34 am »
Dear Noggit Comunity.

I have some troubles with my Custom world atm.
the problem is i spawned everything from my modelvieuwer once.
and i deleted most of it but when i went ingame i saw new stuf comming up.
and i couldnt see them in noggit only in the server. (no npc/object)
so is there a way to delete them :?

Screenshot of the problem (ingame)
http://i.imgur.com/gnfMvhh.jpg

(Using Noggit Studio - SDL 1.2 for 3.3.5)
(also tryed to use all vieuw options in noggit)
(Couldnt find the solution on the site/forum)

Thank you for your time and help!
Kind Regards
Rayek

11
i added it somehow in noggit but cant see it when i did (Add all from Modelvieuwer probaly)
so i cant target it ingame and not see it on noggit

12
Dear Noggit Comunity

I got some troubles afther i added some models from modelvieuwer into noggit.
when i got ingame i saw alot of objects that i dont even see on Noggit.
Is there anyway to fix it ? ( to get it deleted ?)

Thnx for your time and ur patients

Kind Regard
Rayek

13
Ok thnx il try it out and see if i can  get it fixed :)

14
Texturing and 2D Art / (SOLVED)
« on: July 10, 2015, 01:31:15 pm »
Dear Noggit comunity

i recently started with noggit again and readed the guides.
Made a little base played around with some textures and stuf.
then i made it into the patch-a and tryed it on my trinitycore server
but everytime i get to my location ingame its starting to crash.

Checked all Building already to see they where the problem.
but i maby think it gots to do with the textures. i once deleted
a whole squire. i dont know if this wil make any diffrent with it
and yes i tryed to search the problem before making this thread.

( i think the problems is somewhere with the texture )

Kind Regards
Rayek

15
Miscellaneous / Re: Packing MPQs
« on: May 13, 2012, 02:42:17 am »
look i did the patch at my data folder but stil i dont see all the objects that i spawned there

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