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Author Topic: Lich king ADTs in cataclysm?  (Read 7234 times)

-Dave

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Re: Lich king ADTs in cataclysm?
« Reply #15 on: June 15, 2012, 12:51:54 pm »
SO! After a long break during which I've had a lot going on in my life, I'm getting back into this whole level design thing. Put together something basic and went to test it out ingame to no avail. Here's exactly what I did.

Did a bunch of stuff in Noggit > Used Mjollna's converter with the world building option > Used Ladik's MPQ Edit to pack the resulting ADTs into wow-update-16325.MPQ/world/maps/azeroth > Put said MPQ in Data folder after patching WoW with the link Mjollna provided above.

Game client still loads the default ADT instead of the modified one. Any thoughts? :3
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Mjollna

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Re: Lich king ADTs in cataclysm?
« Reply #16 on: June 15, 2012, 01:25:23 pm »
There's most likely a problem in the path/filenames you've given.

I'm not sure I get the part where you mention : "wow-update-16325.MPQ/world/maps/azeroth".

And you probably don't even have to use mpq anyway : viewtopic.php?f=26&t=1828
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-Dave

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Re: Lich king ADTs in cataclysm?
« Reply #17 on: June 15, 2012, 01:48:58 pm »
I'll take a look at that thread and see if it will work with the 4.0.6 client, as for now however - what I meant by 'wow-update-16325.MPQ/world/maps/azeroth' was this:
The MPQ name is wow-update-16325.MPQ
The treepath WITHIN the MPQ is /World/maps/Azeroth/Azeroth_xx_xx blah blah. - exactly the same as it is in World.MPQ
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fean

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Re: Lich king ADTs in cataclysm?
« Reply #18 on: June 15, 2012, 02:25:12 pm »
Do you have removed patch limitation number with the patcher Mjollnà has linked ?

Because, on 4.3.4 live servers, the maximum patch is 15595 if I'm not mistaken. If you didn't remove the limitation, the client won't load a patch number that is superior.

/Edit
The name of the patch doesn't seem to be good with what's inside your mpq.
If your MPQ is named "wow-update-xxxxx.mpq", your world/maps folder has to be in a folder base (base/world/maps)
If your MPQ is named "wow-update-base-xxxxx.mpq" you don't need to have a "base" folder.
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-Dave

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Re: Lich king ADTs in cataclysm?
« Reply #19 on: June 15, 2012, 02:34:23 pm »
Yes, I did patch wow - that's a very interesting comment with the base folder though. I'll try renaming the MPQ and see if it does anything. I was using World.MPQ as an example, I hadn't looked in great detail inside the update MPQs yet. Thanks for that!

/E: Renamed to wow-update-base-15051.MPQ - files in World/Maps/Azeroth - still no luck ingame. :/ Any other ideas?
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Mjollna

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Re: Lich king ADTs in cataclysm?
« Reply #20 on: June 15, 2012, 03:13:48 pm »
Why don't you try without packing ? Follow the link I gave you a few posts earlier.
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-Dave

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Re: Lich king ADTs in cataclysm?
« Reply #21 on: June 15, 2012, 03:49:54 pm »
SO it works when done without the packing. I'm using an Outland ADT here now, and when I fly on to the ADT from the adjacent one, I get that thing when your character is way below the camera - like you get at the very bottom of Outland, and the oceans etc. Is there any way to remove that entirely? or fix my ADT so I don't get that?

My character is perfectly fine when on the regular ADT, then I step on to the edited one and boom my camera shoots up.

Thanks so much for your help with the loading by the way. n_n
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schlumpf

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Re: Lich king ADTs in cataclysm?
« Reply #22 on: June 15, 2012, 03:51:02 pm »
Remove or fix MFBO chunk.
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-Dave

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Re: Lich king ADTs in cataclysm?
« Reply #23 on: June 15, 2012, 03:59:34 pm »
Any advice on how I'd go about doing so? Cheers Schlumpf. :D
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schlumpf

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Re: Lich king ADTs in cataclysm?
« Reply #24 on: June 15, 2012, 04:05:15 pm »
Hex editing.
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-Dave

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Re: Lich king ADTs in cataclysm?
« Reply #25 on: June 15, 2012, 04:07:10 pm »
I know fuck all on the subject. Don't suppose you'd explain a little more? Thanks though, you guys have been a huge help already. :P
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schlumpf

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Re: Lich king ADTs in cataclysm?
« Reply #26 on: June 15, 2012, 04:08:59 pm »
http://wowdev.wiki/index.php?tit ... MFBO_chunk
values should be 0xFFFF to 0x7FFF (thats -max to +max).
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-Dave

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Re: Lich king ADTs in cataclysm?
« Reply #27 on: June 15, 2012, 04:16:48 pm »
So I did a little poking around the ADT in 010 editor and didn't manage to get anything done. I understand this must be annoying for you but would you mind giving a brief idiot-proof step by step? I'd love to understand the workings of this myself heh. ;3
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Mjollna

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Re: Lich king ADTs in cataclysm?
« Reply #28 on: June 15, 2012, 04:41:01 pm »
Try to have a look there for mfbo removal :
viewtopic.php?f=48&t=1853&p=12098&hilit=mfbo#p12098
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-Dave

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Re: Lich king ADTs in cataclysm?
« Reply #29 on: June 15, 2012, 04:45:53 pm »
That's exactly what I'm looking for - hopefully it will be clearer to understand when I get this ADT template you mentioned. To the tools section!

/E: Hell yeah, finally. :D
Now that I know its possible, I feel comfortable putting some decent effort in. :P Thank you guys so much!

//E: Is there any particularly difficult process for porting WDTs? I'd much rather work with a blank canvas than overwrite existing areas.
« Last Edit: June 15, 2012, 05:12:48 pm by Admin »
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