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Content creation => Texturing and 2D Art => Topic started by: frezer748 on November 11, 2012, 04:46:50 pm
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Hello Modcraft,
Well how I already said in the Topic name, I want to make that the player is located on my custom Continent ( on the World map, where you also can see Azeroth) like If I stay on Kalimdor and the Player is showing on the World map, exactly this I also want on my custom continent, which .dbc I have to change, and what I have to do.
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Pro tip: look in the wiki and search for dbcs containing your own keywords. WorldMap* would be a fine start.
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Pro tip: look in the wiki and search for dbcs containing your own keywords. WorldMap* would be a fine start.
NO really?.... I already look at the .dbc files, but I don't know in which Worldmap dbc I bind the dbc entry to the path of the Continent BLP files. And I don't know from what the coodinates are (which are entered in the other entrys).
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Try the worldmap* dbcs?
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Well it works now, Did it by my own.
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If you solved it, you can tell us how?
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Prohably by using the Worldmap* Dbcs ? Which is not that hard actually, doing some research.
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Oh man it is ;) hate cords hunt....
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I know is WorldMapArea.dbc but I dont know how get the coords in rows 4 5 6 7...
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I also not. I get it to work by copy azeroth and try and error the values. If someone get a way to make this easyer it would be nice. :)
Also put the DBCs in a local patch!!!. Best just all of them. There are worldmap DBC(s) in one of the locals that will just overwrite your stuff if you put them in patch-4.MPQ
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If i could understand good, are the coords of the middle of top bottom left and right but it doesn't work. This pic is correct?
(http://i45.tinypic.com/33p4kes.png)
*****the numbers are the rows in WorldMapArea.dbc*****
Thanks to all.
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Why don't you just look at existing entries, then go to the possible coordinates in the client or noggit and you will see?
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I did it ...
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So does your observation match what you expected? If yes, it is correct. Try custom data. If it works, go ahead, it is correct.
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I did it, trying XXYY and YYXX, and it doesn't work.
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Well, looking at the documentation, coordinates are as in the picture. min x, max x, min y, max y.
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No they are not. The 4 valuse size and crop the overlay image in a way i cant reproduce. Its not just left top and right bottom point on map. Then it would be easy.
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Three years ago, I tried, reversed and documented exactly those DBCs myself..
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And how the crop thing then works. The 4 values sice pos and crop the overlay image on the Worldmap.
For reagions its cords but worldmap overlay works an other way.
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The overlays are a completely different thing that nobody was referring to..
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I managed to get it to work...I researched the dbcs and understood them.. It's actually quite easy once you get around the complete mindf*ck that it is..xD
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Do your reagion overlays also work. I meen like elvynn in Azeroth map ?
If yes you can give me perhaps a hint what i have missed :)