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Author Topic: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore  (Read 17370 times)

schlumpf

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Re: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
« Reply #15 on: November 25, 2012, 03:55:36 pm »
Quote from: "Zim4ik"
This thing works with cata alpha 11927 too.
I developed it for MoP. It works for every version.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skullbot

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Re: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
« Reply #16 on: March 12, 2013, 04:25:01 am »
After (many) checks, it seems that it doesn't work correctly for M2.
They don't show up IG (that blue error cube shows instead).

I've tried with a handmade model, a blizzard model only renamed, a blizzard model renamed and hex edited to the correct path, name etc ..
None of them worked (tried many paths "World/Models/", "World/Generic/Tree/", "Creature/" I've even tried "Data/" and the WoW Root xD

But they're all loaded correctly in Noggit (but you expected that right ? :D)

They all started working as soon as I put them in a MPQ Archive =/

I first though it was maybe wow that loads correctly the model from locale files, but not the files the m2 requires (.blp, .anim, .skin) ?
But it doesn't seem to, as putting all required files in archive (but not the m2) doesn't work either.

So, anyone else having that issue or such ?
In that case, no way to bypass MPQ for models ?
And which files can be loaded locally ?

Thanks :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
« Reply #17 on: March 13, 2013, 12:38:41 am »
Quote from: "Skullbot"
After (many) checks, it seems that it doesn't work correctly for M2.
They don't show up IG (that blue error cube shows instead).

I've tried with a handmade model, a blizzard model only renamed, a blizzard model renamed and hex edited to the correct path, name etc ..
None of them worked (tried many paths "World/Models/", "World/Generic/Tree/", "Creature/" I've even tried "Data/" and the WoW Root xD

But they're all loaded correctly in Noggit (but you expected that right ? :D)

They all started working as soon as I put them in a MPQ Archive =/

I first though it was maybe wow that loads correctly the model from locale files, but not the files the m2 requires (.blp, .anim, .skin) ?
But it doesn't seem to, as putting all required files in archive (but not the m2) doesn't work either.

So, anyone else having that issue or such ?
In that case, no way to bypass MPQ for models ?
And which files can be loaded locally ?

Thanks :)
While I am not aware of any issues like that or limitations in file types, it may come from a different problem: the file is not in any mpq, thus no local file is used. May you try swapping an existing model?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skullbot

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Re: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
« Reply #18 on: March 13, 2013, 05:38:05 am »
After some further testing it seems that only M2 did not got loaded.

Tried to swap an existing model : the only thing it does was replacing the texture.
The model stay the same as in MPQ. (I tried the Akama model)

Removing only the .blp from MPQ result in missing green texture.
Weird thing is that putting different .blp from MPQ in locale files doesn't override the one in the MPQ.
Probably because WoW reads local files after the last expected patch-#.MPQ and the ones we supply is not expected, so gets loaded afterwards.

Removing only the .skin files of the swapped model from the MPQ but not from locale files make the game crash :
http://pastebin.com/yx4pwN22

Finally leaving only the .skin file results in a graphical glitch :

Weird thing again the locale .blp texture is loaded correctly this time :o

Hope this will help out ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
« Reply #19 on: March 13, 2013, 08:23:34 am »
I have no idea, why you would try deleting files from the MPQs.
I will look at this later today.
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Skullbot

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Re: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
« Reply #20 on: March 13, 2013, 08:34:34 am »
I meant that I deleted the files from the MPQ that I needed to add for the models to show IG, not from the base ones ;)
Just see that as not adding custom files to an MPQ :D

Anyway, thanks for help ;)
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Skullbot

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Re: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
« Reply #21 on: March 13, 2013, 11:57:17 am »
Okay ... don't mind all that stuff I said, found it -_-'

That was because I added models with / in the path via Noggit.
Noggit undertsand them and display the models correctly (and save their path as such in the ADT)
But WoW doesn't understand them, at least when loading files locally, weird enough.

Anyway, this has been fixed, but maybe we may ask noggit to replace all / by  before saving them into the ADT ?
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MR. Farrare

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Re: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
« Reply #22 on: October 11, 2013, 08:36:01 am »
TY it worked fine i have 27 giga files now in one folder thx  Mjollna
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Chase

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Re: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
« Reply #23 on: June 17, 2014, 02:55:03 am »
It seem that DBFilesClient doesn't load for me. Everything else works.
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MR. Farrare

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Re: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
« Reply #24 on: July 30, 2014, 10:10:25 pm »
I tried to put my files in a folder and named it patch-(a number).mpq and it worked but I have a problem when I luanch wow.exe it takes like 7 to 10 min for only luanching wow and there more lag ingame too so how do I fixed that
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Ghaster

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Re: [TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
« Reply #25 on: February 03, 2016, 05:40:54 pm »
This doesn't seem to work properly in 5.4.x. It works on 4.3.4, 5.0 and 5.1. I haven't tested 5.2 or 5.3.
The patch applies fine, however it doesn't load anything at all. Nothing.
The only thing i found possible to load in 5.4 from the data folder is GlueXML edits. Whenever i replace a dbc file, update a m2 model or add new adt's, it doesn't load them at all. I have tried doing the edits multiple times, same result.

Does anyone have an idea why this is happening?

EDIT: Okay i think something has changed. In earlier versions, the pattern is at 1410h or something while in 5.4 it finds the pattern at D:1E9Dh. The pattern has most likely changed in 5.4.x.

EDIT EDIT: Managed to fix it:
To make this patch work on 5.3 or higher, you have to do this:
Find 7BFAh, and write 90 90 90 90 90
« Last Edit: January 01, 1970, 01:00:00 am by Admin »